![]() ![]() It might be a little artificial, but then. Those are some of the kinds of moments that make it an interesting game, as opposed to a one weapon button mashing hack and slash of days gone by. I find the game more immersive when I am hacking down hordes of zombies, and because I am not looking at durability, it becomes useless, so I am forced to swap under the stress of the combat. One of the mechanics of said game are so you cant just play from start to finish with just one wrench. Believe it or not, this game is not aiming for super realism. THAT's what breaks immersion for you? they're practically limitless anyway, and after the first few missions, you should never find yourself running out of weapons, so it's not like you'll notice them breaking since you'll find newer and better weps before that happens. I have long since beaten the game, and because of this I loved every second of it. I ended up finding this a couple days after my original post. Originally posted by Frag Maniac:I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs. Plus there are many weapon upgrades you'll acquire, some of which add durability. The limited number of repairs if anything only serve as a reminder of this. The weapons last adequately as is, esp considering as you level up, higher stat weapons become available and you'll want to swap them out anyway. Seriously though, I really think you should try the game as is before doing this. You're basically just editing the 1.0 to 0.20. (You need to make the value less, because the command used to do it refers to durability LOSS, not durability)įor example you would change, to. Note, to attain the equivalent of what you want, or 15x repairs, you would need to instead of making the value 0, make it about 1/5 of it's default value, since most weapons are repairable about 3 times. Make sure to use the shell folders described (data/skills). Keep an eye out for patch notes.I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs.ĭon't look for a mod though unless you know where to place it, as the original location most were using in the Documents directory won't work anymore since patch 1.4.įollow this guide but place the edited file in the Data3.pak of the game directory instead of Documents/Dying Light/out. ![]() The continued durability loss while the max-upgraded Reinforcement is in place may be a mistake.Installing a weapon mod might not be worth it. As you level up, weapon quality will also increase. Think twice before repairing a weapon, especially in early game. ![]() Once it’s lost at least 50 durability points, it’s time to install the first modification. Therefore it’s smart to wield a good weapon without any mods first. The repair system restores durability, but doesn’t add to the weapon’s total lifetime. ![]() Just a few more things to keep in mind before you start repairing your weapons: You need to buy the blueprints from Craftmasters, but you can equip the mods by yourself. To install a modification blueprint, open your inventory and hover over the weapons. You'll need to jump through a few hoops-or windows, in this case-to get it, but it's a worthwhile addition to your toolkit. It just makes the process very slow.Īlternatively, you can grab the Korek Charm blueprint which grants +500 durability to any weapon. Unfortunately, it seems that weapons with this mod equipped will still lose durability somehow. According to the description, this grip mod decreases durability loss by 100 percent at maximum upgrade level. There’s also a special modification blueprint to decrease a weapon’s durability loss even further: Reinforcement. ![]()
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